Algorithms · Lesson 5 of 6
Backtracking
Explore choices, undo them, and generate permutations and subsets.
- Advanced
- 16 min read
- 3 objectives
Before this lessonLesson 4: Greedy Algorithms
What you will learn
- Use choose-explore-unchoose
- Generate subsets and permutations
- Prune the search
Backtracking is systematic trial and error. You build a solution one choice at a time; if a partial solution cannot possibly work, you undo the last choice and try another. It is the tool for problems that ask for all arrangements: subsets, permutations, puzzles like Sudoku and N-Queens.
Try, and undo if it does not work
Backtracking is how you would solve a maze: walk down a path; if you hit a dead end, step back to the last junction and try another turn. In code it means building a solution one choice at a time, exploring where it leads, and undoing the choice to try the next option. It systematically explores all possibilities while abandoning hopeless branches early. Puzzles such as Sudoku, N-Queens, generating subsets and permutations are all solved this way.
Every backtracking solution follows the same three-beat rhythm: choose an option, explore further with it, unchoose it.
The pattern: choose, explore, unchoose
Every backtracking solution has the same skeleton: if the current path is a complete answer, record it; otherwise, for each available option, add it to the path, recurse, then remove it again.
Subsets
def subsets(nums):
result, path = [], []
def go(start):
result.append(path[:]) # every path is a valid subset
for i in range(start, len(nums)):
path.append(nums[i]) # choose
go(i + 1) # explore
path.pop() # unchoose
go(0)
return result
print(subsets([1, 2, 3]))[[], [1], [1, 2], [1, 2, 3], [1, 3], [2], [2, 3], [3]]
Note path[:]: append a copy, because path keeps changing afterward. Forgetting the copy is the most common bug.
Permutations
def permutations(nums):
result, path, used = [], [], [False] * len(nums)
def go():
if len(path) == len(nums):
result.append(path[:])
return
for i in range(len(nums)):
if used[i]:
continue
used[i] = True; path.append(nums[i])
go()
path.pop(); used[i] = False
go()
return result
print(permutations([1, 2, 3]))[[1, 2, 3], [1, 3, 2], [2, 1, 3], [2, 3, 1], [3, 1, 2], [3, 2, 1]]
Pruning
Pruning means abandoning a branch as soon as you know it is doomed. It is what separates a usable backtracking solution from brute force. Example: combinations that add up to a target. If the running sum already exceeds the target, stop.
def combination_sum(candidates, target):
candidates.sort()
result, path = [], []
def go(start, remaining):
if remaining == 0:
result.append(path[:]); return
for i in range(start, len(candidates)):
if candidates[i] > remaining:
break # prune: sorted, so the rest are too big
path.append(candidates[i])
go(i, remaining - candidates[i]) # same number may repeat
path.pop()
go(0, target)
return result
print(combination_sum([2, 3, 6, 7], 7))[[2, 2, 3], [7]]
Cost
Backtracking is exponential in the worst case: 2 to the n subsets, n factorial permutations. That is acceptable for n up to roughly 10 to 20, which is exactly the range these puzzle problems use. If you find repeated subproblems, switch to dynamic programming.
Generating every subset
def subsets(items):
result, current = [], []
def explore(start):
result.append(current[:]) # record what we have so far
for i in range(start, len(items)):
current.append(items[i]) # choose
explore(i + 1) # explore
current.pop() # unchoose
explore(0)
return result
print(subsets([1, 2, 3]))[[], [1], [1, 2], [1, 2, 3], [1, 3], [2], [2, 3], [3]]
Generating permutations
def permutations(items):
result, current, used = [], [], [False] * len(items)
def explore():
if len(current) == len(items):
result.append(current[:])
return
for i, x in enumerate(items):
if used[i]:
continue
used[i] = True; current.append(x) # choose
explore() # explore
current.pop(); used[i] = False # unchoose
explore()
return result
print(permutations(["A", "B", "C"]))[['A', 'B', 'C'], ['A', 'C', 'B'], ['B', 'A', 'C'], ['B', 'C', 'A'], ['C', 'A', 'B'], ['C', 'B', 'A']]
Pruning: stop bad branches early
Backtracking checks constraints as it goes and abandons a branch the instant it cannot succeed. Here we find combinations that add up to a target, cutting off any branch that already exceeds it.
def combos(nums, target):
nums.sort()
out, cur = [], []
def go(start, remaining):
if remaining == 0:
out.append(cur[:]); return
for i in range(start, len(nums)):
if nums[i] > remaining:
break # prune: too big, and all later ones are bigger
cur.append(nums[i])
go(i, remaining - nums[i]) # can reuse the same number
cur.pop()
go(0, target)
return out
print(combos([2, 3, 6, 7], 7))[[2, 2, 3], [7]]
Key takeaways
- Backtracking = choose, explore, unchoose; it tries every possibility systematically.
- Copy the current path when saving a result (
current[:]). - Prune branches as early as possible; otherwise the cost explodes exponentially.
# Write your solution here
